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A600 Range

The A600 series was conceived to carry out a support role in local planetary defence forces. This role could be customs patrol vessel, convoy escort, reconnaissance or even armed freighter. In keeping with the HaasCorp credo of "Flexibility by Design", each of these roles is addressed specifically by a modular approach built onto a common spaceframe and powertrain. Customers are required to specify the envisaged configuration of each hull at the time of placing the order, although it is always contractually possible to revise requirement, at the expense of delayed delivery and increased cost, up to three standard months before the agreed completion date.

The base assembly of the A600 series features a slightly bulbous nose, housing the main bridge, connected via a main spine to the series standard engineering/drive structure, comprising five main thrusters and the hyperdrive housing. The remaining sub- and superstructure components are built onto this basic unit.

Customs Patrol Variant - A600 CIV (Customs Interdiction Vessel)

Escort Variant - A600 LEV (Light Escort Vessel)

Reconnaissance Variant - A600 RSV (Reconnaissance/Surveillance Vessel)

Armed Freighter - A600 ATV (Armed Transport Vessel)

 

Customs Patrol Variant - A600 CIV (Customs Interdiction Vessel)

This A600 variant features a large troop carrying capacity and a full sized brig. It also boasts a tractor beam emplacement for the apprehension of fleeing vessels together with a moderate (400 tonne) cargo bay for the storage of impounded/confiscated materials. To accommodate this it has sacrificed some of the armaments of the Escort variant, but is still more than able to hold its own in limited engagements.

Craft: HaasCorp A600 CIV
Type: Customs Interdiction Vessel
Scale: Capital
Length: 150m
Skill: Capital Ship Piloting: A600 CIV
Crew: 85 Gunners: 10
Passengers: 150 Troops; 40 Brig
Cargo Capacity: 400 Tons
Consumables: 8 Months
Cost: 3.5 Million Credits
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6
Atmosphere: 330; 950 kmh
Hull: 3D+1
Shields: 2D+2

Sensors:

Passive: 45/2D+1
Scan: 70/2D+2
Search: 85/3D+1
Focus: 3/3D+2

Weapons:

2 Turbolaser Cannons
Fire Arc: Turret
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150km
Damage: 4D

Tractor Beam Emplacement
Fire Arc: 5 Front, 10 Left, 10 Right
Crew: 1
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60km
Damage: 5D

Heavy Ion Cannon
Fire Arc: Turret
Scale: Starfighter
Crew: 1
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6km
Damage: 5D

4 Quad Laser Cannons
Fire Arc: 2 Turret, 1 Left, 1 Right
Scale: Starfighter
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D

d20

Craft: HaasCorp A600 CIV
Class: Capital
Cost: 3 million credits (new)
Size: Large (150m)
Crew: 95 (Normal +2)
Passengers: up to 150 troops, brig up to 40
Cargo Capacity: 400 metric tons
Consumables: 8 months
Hyperdrive: x2 (backup x12)
Maximum Speed: Attack
Defence: 19 (-1 size, +10 armour)
Shield Points: 250
Hull Points: 325
DR: 20

Weapon: Double Turbolaser cannons (2); Fire Arc: Turret; Attack Bonus: +7 (-1 size, +2 crew, +6 fire control); Damage: 5d10x2; Range Modifiers: PB -2, S/M +0, L -2

Weapon: Quad Laser Cannon (4); Fire Arc: Turret x2, 1 x left, 1 x right; Attack Bonus: +9 (+1 size, +2 crew, +6 fire control); Damage: 6d10x2; Range Modifiers: PB -6, S -4, M -2, L+0

Weapon: Ion Cannon (1); Fire Arc: Turret; +7 (-1 size, +2 crew, +6 fire control); Damage: Special; Range Modifiers: PB -6, S -4, M -2, L n/a

Weapon: Tractor beam projector (1); Fire Arc: Turret; Attack Bonus: +5 (-1 size, +2 crew, +4 fire control); Damage: Special; Range Modifiers: PB -6, S-4, M/L n/a

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Escort Variant - A600 LEV (Light Escort Vessel)

This variant emphasises combat abilities in the light class of vessel. It is well armed with both capital class and anti-starfighter weaponry, plus it replaces the vast majority of the cargo bay with a hanger bay. This is suitable for up to four starfighters or a maximum of two shuttles. Enhanced shields and armour (in the form of extra hull plating) round out the package, though at the cost of some speed and manoeuvrability.

Craft: HaasCorp A600 LEV
Type: Light Escort Vessel
Scale: Capital
Length: 150m
Skill: Capital Ship Piloting: A600 LEV
Crew: 94 Gunners: 24
Passengers: 75 Troops
Cargo Capacity: 200 Tons
Consumables: 8 Months
Cost: 6 Million Credits
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 4D+1
Shields: 3D
Sensors:

Passive: 45/2D+1
Scan: 70/2D+2
Search: 85/3D+1
Focus: 3/3D+2

Weapons:

4 Turbolaser Cannons
Fire Arc: Turret
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150km
Damage: 4D

4 Quad Laser Cannons
Fire Arc: 2 Turret, 1 Left, 1 Right
Scale: Starfighter
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D

4 Concussion Missile Launchers
Fire Arc: 2 Front, 1 Left, 1 Right
Crew: 3
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 100/300/700m
Damage: 7D

Carried Craft: 4 Starfighters or 2 Shuttles

d20

Craft: HaasCorp A600 LEV
Class: Capital
Cost: 6 million credits (new)
Size: Large (150m)
Crew: 118 (Normal +2)
Passengers: up to 75 troops
Cargo Capacity: 200 metric tons
Consumables: 8 months
Hyperdrive: x2 (backup x12)
Maximum Speed: Cruising
Defence: 19 (-1 size, +10 armour)
Shield Points: 300
Hull Points: 425
DR: 20

Weapon: Double Turbolaser cannons (4); Fire Arc: Turret; Attack Bonus: +7 (-1 size, +2 crew, +6 fire control); Damage: 5d10x3; Range Modifiers: PB -2, S/M +0, L -2

Weapon: Quad Laser Cannon (4); Fire Arc: Turret x2, 1 x Left, 1 x Right; Attack Bonus: +9 (+1 size, +2 crew, +6 fire control); Damage: 6d10x2; Range Modifiers: PB -6, S -4, M -2, L+0

Weapon: Concussion Missile Launcher (4: 2 fire-linked 8 missiles each); Fire Arc: Forward x2, 1 x Left, 1 x Right; Attack Bonus: +9 (+1 size, +2 crew, +6 fire control); Damage: 9d10x2 (fire-linked) 7d10x2 otherwise; Range Modifiers: PB +0,S/M/L n/a

Equipment: 4 Starfighters or 2 Shuttles

 

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Reconnaissance Variant - A600 RSV (Reconnaissance/Surveillance Vessel)

The fastest and most agile of the A600 series, this variant has sacrificed both armament and armour to achieve this. Though it is still armed, the weapons array has been pared back to a minimum, in part at least because the mission profile doesn't require it and in part because of the power required to operate the impressive sensor array and the near indispensable Paladin ECM package. Storage space is at an absolute premium in order to keep the overall ship mass to a minimum. However, in a cross marketing ploy with HaasCorp's fighter division, support equipment designed to enhance the connection between an A100 SRRV and its parent vessel are included as standard in the A600 RSV (provides a +1D bonus to any attempts to transmit or receive data from an A100 SRRV). This ship can be housed in the tiny aft position hanger bay.

Craft: HaasCorp A600 RSV
Type: Reconnaissance/Surveillance Vessel
Scale: Capital
Length: 150m
Skill: Capital Ship Piloting: A600 RSV
Crew: 81 Gunners: 2
Passengers: 10 Troops
Cargo Capacity: 20 Tons
Consumables: 8 Months
Cost: 5.5 Million Credits
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 2D+2
Shields: 2D+1
Sensors:

Passive: 90/3D+1
Scan: 115/3D+2
Search: 150/4D
Focus: 5/4D+2

Weapons:

2 Quad Laser Cannons
Fire Arc: 2 Turret
Scale: Starfighter
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D

Paladin ECM Suite: The Paladin ECM equipment mounted on the A600 RSV helps to protect the vessel by affecting enemy fire control and sensor systems. At up to 40 space it reduces fire control and sensors by -1D, within 20 space that increases to -2D and within 10 space the scrambling field is so intense that fire control and sensor systems are scrambled by -3D. Fire control and sensors may never be reduced below 0D.

Carried Craft: 1 A100 SRRV

d20

Craft: HaasCorp A600 RSV
Class: Capital
Cost: 5.5 million credits (new)
Size: Large (150m)
Crew: 83 (Skilled +4)
Passengers: 10
Cargo Capacity: 20 metric tons
Consumables: 8 months
Hyperdrive: x2 (backup x12)
Maximum Speed: Cruising
Defence: 19 (-1 size, +10 armour)
Shield Points: 225
Hull Points: 250
DR: 15

Weapon: Quad Laser Cannon (2); Fire Arc: Turret x2; Attack Bonus: +11 (+1 size, +4 crew, +6 fire control); Damage: 6d10x2; Range Modifiers: PB -6, S -4, M -2, L+0

Equipment: Paladin ECM Suite; Provides a circumstance bonus to ship's Defence rating which is range dependent: PB +6, S +4, M +2, L n/a

Equipment: The A600 RSV carries an A100 SRRV or equivalent short-range reconnaissance ship.

 

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Armed Freighter - A600 ATV (Armed Transport Vessel)

The A600 ATV, in keeping with its role, has the largest cargo capacity of all the A600 series. Whilst it is armed, this is minimal and of anti-starfighter nature and not the capital class weaponry featured by its siblings the CIV and LEV. It is the cheapest ship in the range, due in no small part to the lack of military grade equipment. All weapons, sensors and shield generators are off-the-shelf civilian components requiring the lowest possible grade of licensing. It does have sufficient pace to keep up with the LEV. All of its cargo bays are independent and can be environmentally controlled if required.

Craft: HaasCorp A600 ATV
Type: Armed Transport Vessel
Scale: Capital
Length: 150m
Skill: Capital Ship Piloting: A600 ATV
Crew: 15 Gunners: 2
Passengers: 10
Cargo Capacity: 200,000 Tons
Consumables: 8 Months
Cost: 1.5 Million Credits
Hyperdrive Multiplier: x3
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6
Atmosphere: 330; 950 kmh
Hull: 3D
Shields: 2D
Sensors:

Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D

Weapons:

2 Quad Laser Cannons
Fire Arc: 2 Turret
Scale: Starfighter
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D

d20

Craft: HaasCorp A600ATV
Class: Capital
Cost: 1.5 million credits (new)
Size: Large (150m)
Crew: 17 (Normal +2)
Passengers: 10
Cargo Capacity: 200,000 metric tons
Consumables: 8 months
Hyperdrive: x3 (backup x12)
Maximum Speed: Cruising
Defence: 17 (-1 size, +8 armour)
Shield Points: 200
Hull Points: 250
DR: 15

Weapon: Quad Laser Cannon (2); Fire Arc: Turret x2; Attack Bonus: +7 (+1 size, +2 crew, +4 fire control); Damage: 6d10x2; Range Modifiers: PB -6, S -4, M -2, L+0

   
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