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Alliance Equaliser

Always ingenious, and in dire need of a heavy support platform, engineers working for the Alliance designed modifications to a series of previously useless ground vehicles - heavy tracked lorries. Although slow, these vehicles had a high load capacity and a useful flat bed. The Equaliser mounts an impressive missile battery capable of engaging single or multiple targets. It can deliver a devastating spray of concussion missiles in a very short space of time. Heavy armour helps to compensate for the lack of speed and maneuverability. A pair light blasters help to deter infantry who range too close.


Craft: Alliance Equaliser
Type: Military modified tracked lorry
Scale: Walker
Length: 10m
Skill: Ground Vehicle Operation : Equaliser
Crew: 4 Gunners: 4
Passengers: -
Cover: Full
Cargo Capacity: -
Maneuverability: 0D+2
Move: 28; 80kmh
Body: 2D
Value: Not Available

Weapons:

1 Quad Concussion Missile Launcher
Scale: Speeder
Fire Arc: Front
Crew: 4
Skill: Missile Weapons: Concussion Missiles
Fire Control: 3D (but see also notes)
Range: 50-250/800/1.5km
Damage: 7D (single), 8D+1 (paired), 9D+2 (quad)

2 Light Repeating Blasters

Scale: Character
Fire Arc: 1 Front & left and 1 Front & right
Crew: 1
Skill: Vehicle Blasters
Fire Control: 1D+2
Range: 3-50/120/300m
Damage: 6D


Notes: The Concussion Missiles Launchers can be fired singly, in pairs or as a full spread. Fire control for the full spread is 3D, for paired missiles 2D+1 and 1D+1 for single missiles (the targeting computer simply isn't sophisticated enough as it tries to acquire multiple targets). Each missile launcher carries 6 rounds and can fire twice per combat round. Reloading all the missile magazines takes 1 hour (effectively 15 minutes per magazine).

d20

Craft: Alliance Equaliser
Class: Ground (Tracked)
Cost: Not available for sale
Size: Huge (10m)
Crew: Skilled +4 (2 Pilots, 1 Commander, 4 Gunners)
Passengers: None
Cargo Capacity: 200kg
Speed: 20m (60km/h)
Defence: 13 (-2 size, +5 armour)
Hull Points: 40
DR: 5

Weapon: Concussion missile launcher (4 fire-linked, 6 missiles each); Fire Arc: Front; Attack Bonus: +13 (+2 size, +4 crew, +4 fire control, +3 battery fire); Damage: 7d10x2; Range: 1500m

Weapon: 2 Light repeating blasters; Fire Arc: Front/Left & Front/Right; Attack Bonus: use character skill, see also multifire rules in Core Rulebook; Damage: 3d8; Increment: 40m

   
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