The Hammer

The Hammer was amongst the first YVG Corvettes to be purchased by the Empire and like the others that were bought in her batch, the Hammer's main cargo hold was converted into a hangar bay to carry TIE fighters. This involved the installation of TIE fighter cradle facilities, a small tractor beam above the hangar bay entrance to help with landing operations, the enlargement of the hangar bay door and a magcon field generator to cover the hangar bay's doors. In addition to these modifications, part of the storage bay that overlooks the cargo bay was converted to serve as the hangar bay's control room and to provide some additional crew quarters. The Quarter master's office was also modified to serve as the pilot's ready room.

With their recent trip to Starforge Station, the Hammer has under gone a major refit both internally and externally. This involved the installation of a tractor beam emplacement and additional crew quarters in place of the officer's mess and kitchen; the replacement of the forward ventral turret turbolasers with ion cannons; an engine upgrade and a shield upgrade.

Download Deck plans (PDF Format)

Craft: Modified Corellian Engineering Corporation YVG Corvette
Type: Escort/Patrol Starship
Scale: Capital
Length: 130m
Skill: Capital Ship Piloting: YVG Corvette
Crew: 55 Gunners: 13
Passengers: 20 Troops & 10 Brig
Cargo Capacity: 500 Tons
Consumables: 10 Months
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D+2
Space: 8
Atmosphere: 365; 1,000 kmh
Hull: 5D
Shields: 3D*
*YVG Corvettes have 1D of backup shields. When a die of shields is lost, if the shield operators can make an Easy Capital Ship Shields roll, the backup die can be brought up to increase the shields back to 3D.

Passive: 40/1D
Scan: 90/2D
Search: 130/3D
Focus: 5/4D


3 Double Turbolaser Cannons
Fire Arc: 3 Turrets
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150km
Damage: 5D

4 Quad Laser Cannons
Fire Arc: 2 Front/Left/Back, 2 Front/Right/Back
Scale: Starfighter
Crew: 1
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D

Double Ion Cannon
Fire Arc: Turret
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 3-10/25/50
Atmosphere Range: 2-20/50/100km
Damage: 4D

Tractor Beam Emplacement
Fire Arc: Front
Crew: 1
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60km
Damage: 4D

Carries: Two modified Z-95 Headhunters (Zeta 5 & 6)


Crew Disposition:

Unique Crew Members:
Executive Officer
Chief Engineer
Navigation Officer
Deck Officer

Command Crew Members:
2 Pilots
2 Co-pilots
2 Shields Operators
2 Sensors Officers
2 Communications Operators
2 Life Support Operators

Normal Crew Members:
12 Engineers
12 General Hands
2 Cooks
2 Galley Assistants
2 Medics

Miscellaneous Crew Members:
Cargo Assistant
9 Gunners
4 Power Regulator Operators
2 Hangar Mechanics
2 Hangar Loaders
2 Embarked Craft Crewmen






This site copyright © 2000-2007 Dean Magill, All rights reserved. Where appropriate, this site copyright © 2000-2007 Dave Powell, Jon Conway and Mick Green, All rights reserved.