Heavy Duty Tug

The Woor based starship manufacturer KUVI (Kurch Utility Vessels Inc.), produce space faring utility vessels for a large number of organisations across the Galaxy. Their products range from maintenance shuttles to refuelling vessels, refuse collectors to tugs, and emergency sevices vessels to asteroid mining starships.

The Heavy Duty Tug (HDT), is KUVI's largest tug currently in production and is capable of moving objects up to 300m in length through real space and hyperspace. To do this the HDT uses a pair of heavy duty landing claws and a bank of four H-10 engines, which have excellent thrust capacity.

The HDT is roughly rectangular in shape with a rounded prow and a somewhat bulkier aft section. The prow of the vessel contains the cockpit and living quarters for the crew, whilst the rest of the vessel is dominated by the power core, engines and landing claw equipment.

These vessels are usually used by big corporations who haul large containers, but they are also used by customs agencies and emergency services to rescue broken down or damaged vessels. The Empire's Navy also uses them to deploy small space stations.

A HDT named Lasso, was recently stolen from under the very noses of the Empire. An unknown group brazenly took the ship from the Imperial Starport Facility on Ketress (See Episode V).

Craft: Kurch Utility Vessels Inc. Heavy Duty Tug (HDT)
Type: Heavy Duty Tug
Scale: Capital
Length: 60 Meters
Skill: Space Transports: Heavy Duty Tug
Crew: 5
Cargo Capacity: 25 Tons
Consumables: 6 Months
Cost: 1 Million Credits (New), 400,000 Credits (Used)
Hyperdrive: x3
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D (With nothing attached, 0D if attached)
Space: 3
Atmosphere: 260; 750 Kmh
Hull: 2D+1
Shields: 1D
Sensors:

Passive: 25/1D
Scan: 65/2D+1
Search: 90/3D+1
Focus: 5/3D

Notes: The HDT utilises a pair of heavy duty landing claws to attach itself to other objects up to 300m in length through real space and hyperspace. To attach itself to a vessel or container the pilot is required to make a difficult Space Transports roll. A failure may result in a collision or a mechanical failure, at the GM's discretion. It takes one round to attach to a vessel, and the pilot may not do any other actions for that round. The same is true for detaching. Due to the power output of the HDT, it only suffers a penalty to its maneuverability (-1D).

 

 

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