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The
Ringali Shell
The Horaaz System
Name: Woor
System: Horaaz
Sector: Darpa
Type: Terrestrial
Temperature: Temperate
Atmosphere: Type I
Hydrosphere: Moderate
Gravity: Fractionally Lower than Standard
Terrain: Urban, Forest, Mountain, Jungle, Ocean
Length of Day: 28 Standard Hours
Length of Year: 393 Local Days
Sentient Species: Woorians, Humans
Starports: Standard
Population: 724 Million
Planet Function: Trade
Government: Imperial Governor
Tech Level: Space
Major Exports: Droids, Speeders, Household Appliances, Computers,
Starships
Major Imports: Foodstuffs, Metals, Ores
Addendum: The Horaaz system is located just off
the Perlemian Trade Route and is ideally situated for manufacturing companies
not wanting to invest in expensive trade route systems. The system contains
a single planet, called Woor. This is a relatively small planet which
has a lazy rotation time, and as such has long days and a slightly lower
than standard gravity.
Woor is made up of four continents - Goonta, Lahar, Crimol & Orcane
- which account for just over half of the planet's surface. Large portions of the
landmasses are dominated by business and manufacturing facilities. Despite
this, there are still large tracts of unspoiled countryside, due to strong
environmental protection legislation, including protected sites of outstanding
natural beauty. Each continent has its own starport, which helps to ease
congestion and minimise transportation costs.
Thanks to its location, many businesses over the years have invested in
Woor, resulting in a thriving economy, making the Woorians very wealthy.
This focus on business has led the Woorians to become amongst the best
business consultants in the Galaxy. Manufacturing facilities on Woor are
known for their efficiency, safety and environmental friendliness.
Note: Due to the lower than standard gravity, people
visiting the planet are subject to the following rules for the first two
months on planet after their arrival: +1 to all Strength rolls excluding
Stamina. These rules should be adjusted if the visitor is used to these
kinds of conditions.
Woorians - Near Humans
Woorians are of human stock, who have evolved and adapted
to their planet's conditions. Woorians tend to be a bit taller and of
lighter build than normal humans, although you'd be hard pressed to
pick them out of a crowd of humans. They are used to lower than standard
gravity and long day cycles, as a result it takes them a little while
to adapt to life on different planets.
Due to the number of flourishing businesses on Woor, the inhabitants
have grown both wealthy and knowledgeable in the economic cycle. Their
business skills are in demand across the Galaxy, which has led to the
creation of a number of operations devoted solely to business consultation.
The Woor School of Economics is renowned throughout the sector, and
its fame is beginning to reach even towards the core worlds.
Attribute Dice: 12D
Dexterity 2D/4D
Knowledge 2D/4D
Mechanical 2D/4D
Perception 2D/4D
Strength 1D+2/3D+2
Technical 2D/4D
Special Abilities:
Wealth - At character creation, double the normal amount of starting
credits.
Business Acumen - At character creation add +1D to the character's
Business skill. This is in addition to any other dice that are put into
this skill.
Low Gravity World - If a Woorian is exposed to standard or higher
gravity, they will be subject to the following rules for the first two
months: -1 to all Strength rolls excluding Stamina.
Story Factors:
Imperial Acceptance - The Empire's usual stance on non-humans
doesn't apply to the Woorians. This in part due to their business skills
and wealth, but mainly because it's nearly impossible to tell the difference
between a human and a Woorian.
Move: 10/12
Height: 1.6 - 2.10m
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