When the initiative is a draw the
all actions in the action phase happen simultaneously. This represents
the situation where neither side has the upper hand. This means that everyone
will be able to act in the round even if they end up unconscious or dead.
The side with the highest Perception may choose whether to declare first
or second, in the result of a draw both sides roll a D6 and the highest
may decide. Both sides declare actions in the normal manner. The side
who declared first goes first as usual. First actions on both sides are
taken, regardless of whether a character would not normally be allowed
to act. This will sometimes require a bit of the GM's discretion, as the
will be times when two things may not happen. All injuries are applied
at the end of each action phase. This process continues until both sides
have taken all their actions.
Example: Aves and Jarre are facing off four Stormtroopers in a firefight.
Both sides roll 14 for initiative so all actions will be simultaneous
this round. Both the Stormtroopers and Aves have 2D Perception so both
sides roll a D6 to determine the winner. Aves rolls a 4 and the Stormtroopers
roll a 6, the Stormtroopers decide to declare first. They decide to fire
once each. Aves and Jarre both decide to fire twice. The Stormtroopers
manage to wound Aves and severely wound Jarre. Both Aves and Jarre fire
back as normal (no penalties applied for being injured!) and manage to
kill two Stormtroopers. At the end of the first action phase Jarre falls
unconscious and Aves takes a wound. As the Stormtroopers have no second
round actions Aves fires again, once again killing a Stormtroopers. At
the end of the round Jarre is unconscious as he's severely wounded, Aves
is wounded and there are three dead Stormtroopers.