Alliance Penetrator

The Alliance, always short of purpose built military vehicles, has used the ingenuity of its engineers to create all manner of useful equipment. The Penetrator is based around a standard cargo skiff, meaning the majority of spares are cheap and easy to find. The skiff has been armoured and reconfigured as a long range raiding vehicle, or a light support vehicle. Its 8 man complement is capable of truly independent operation, or groups may team up for large raids. The cargo capacity is limited as priority has been given to armour, ammo and survival equipment.

Craft: Alliance Penetrator
Type: Military modified cargo skiff
Scale: Speeder
Length: 9m
Skill: Repulsorlift Operation: Penetrator
Crew: 2 Gunners: 2
Passengers: 4
Cover: Half
Cargo Capacity: 2000kg
Altitude Range: Ground level - 5m
Maneuverability: 1D+2
Move: 100; 220kmh
Body: 4D
Value: Not Available


1 Laser cannon
Scale: Speeder
Fire Arc: Front
Crew: 1 (Co-pilot)
Skill: Vehicle Blasters
Fire Control: 2D
Range: 5-300/750/1km
Damage: 4D+2

1 Double Light Repeating Blaster (fire-linked)
Scale: Character
Fire Arc: Turret
Crew: 1
Skill: Vehicle Blasters
Fire Control: 1D+2
Range: 3-50/120/300m
Damage: 7D

1 Golan Arms FC1 Flechette launcher

Scale: Character or Speeder
Fire Arc: Rear, Left, Right
Crew: 1
Skill: Missile Weapons
Fire Control: 1D+2
Range: 5-25/100/250m
Blast radius: 0-1/3/5
Damage: 6D/5D/3D (antipersonnel, character scale)
Damage: 5D/4D/3D (antivehicle, speeder scale)

Notes: The Double Light Repeater is not truly a turret weapon, rather it is mounted on a pivot in the centre of the vehicle. The gunner may walk the weapon around the full 360 degree fire arc. This gunner does not get the benefit of any cover, but usually crews carry a heavy duty blast vest (+2D+2 physical, +2D energy). The Golan is mounted on a powered rail which allows free movement around the rear third of the vehicle's rim. Crews usually carry 4 AP and 3 antivehicle reloads, but can vary this depending on mission profile.

Return to the Top