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Pulsar-Class Star Destroyer

After the success of the Executor-Class Star Destroyer (or SSD), Kuat Drive Yards was commissioned by the Empire to combine the might of the Executor-Class with the destructive power of the Death Star's Superlaser. The result of this project was the Pulsar-Class Star Destroyer.

Built around an axial Superlaser, the six kilometre long Pulsar shares traits common to her cousin Star Destroyers - the dagger shape; the dorsal mounted bridge; the overwhelming firepower and starfighter carrying ability. It does however lack the planetary assault capabilities of its cousins.

The Pulsar is akin to the Imperial-Class Star Destroyer in shape, rather than the flatter profile of the Executor-Class. This is due to the sheer size of the equipment required to operate its Superlaser, which takes up nearly half of the Pulsar's massive interior. Whilst its Superlaser is considerably less powerful than the original, it still packs a terrible punch that could easily make a planet uninhabitable and though slow to recharge, it is still an effective and deadly weapon in fleet engagements.

The Pulsar bristles with weaponry to augment its Superlaser and has over two hundred turbolaser batteries, one hundred ion cannons and twenty-five tractor beams. A single broadside from a Pulsar could easily cripple or destroy most starships currently in service.

In addition to its impressive weapons array, the Pulsar features four vast hanger bays that are located towards the rear of the vessel, above the ship's midline. Access to each of the hangers is granted via a magcon-shielded port, which maybe sealed by heavy blast doors. Each hanger holds one Wing of TIE fighters, three Skipray Blastboats, twenty-five Sentinel-Class landing craft, and ten Lambda-Class shuttles. In addition to its hangers the Pulsar has two external docking collars, which are each designed to hold a single Imperial-Class Star Destroyer. These collars are used to maximise hyperspace efficiency; undertake repairs; and improve the flexibility of the Pulsar.

Whilst a deadly opponent, the Pulsar's speed proved to be a significant problem when engaging an enemy and it could easily be out run by most opponents. Another key problem with the Pulsar in combat is its weapons arrangement. Whilst deadly when able to deliver a broadside to an opponent, the Pulsar offers little threat to larger vessels if they are positioned to its rear or if the Superlaser is unable to fire. This deficiency is offset by its fighter wings and the escorting pair of Star Destroyers.

Only one Pulsar-Class Star Destroyer was ever built, and as tradition was commissioned the Pulsar. This is due to its vast expense, the lack of planetary assault capabilities and its shortcomings in combat. However, a number of design elements of the Pulsar were later incorporated into the Eclipse-Class and Sovereign-Class Star Destroyers. It's unclear as to what ever happened to the Pulsar during the course of the rebellion and many fear that it may have survived to haunt us…


Craft: Kuat Drive Yards Pulsar-Class Star Destroyer
Type: Super Star Destroyer
Scale: Capital
Length: 6000m
Skill: Capital Ship Piloting: Super Star Destroyer
Crew: 198,059 Gunners: 740
Crew Skill: Astrogation 5D, Capital Ship Gunnery 5D, Capital Ship Piloting 6D, Capital Ship Shields 4D+2, Sensors 4D+1.
Passengers: 10,000 Troops
Cargo Capacity: 73,000 Tons
Consumables: 4 year
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: -
Space: 3.5
Hull: 10D
Shields: 7D+2

Sensors:

Passive: 100/2D
Scan: 225/3D
Search: 400/4D
Focus: 40/5D

Weapons:

Axial Superlaser
Fire Arc: Front
Crew: 75
Scale: Death Star
Skill: Capital Ship Gunnery: Superlaser
Fire Control: 5D
Space Range: 5-20/60/125
Damage: Gradational output can fire once every two minutes at minimum energy (1D Damage). It can also build a charge of 1D per two minutes up to 7D. The reactor can only generate 9D total per day.

220 Turbolaser Batteries
Fire Arc: 20 Front, 100 Left, 100 Right
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150km
Damage: 5D

100 Ion Cannons
Fire Arc: 50 Left, 50 Right
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100km
Damage: 3D

25 Tractor Beam Emplacements
Fire Arc: 5 Front, 10 Left, 10 Right
Crew: 1
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60km
Damage: 6D

Carried Craft: 4 Wings of TIE fighters (288), 1 Squadron of Skipray Blastboats (12), 100 Sentinel-Class landing craft, 40 Lambda-Class Shuttles.

   
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