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New Skills

Dexterity Skills

Flamer

Specialisations: Type or model of Flamer - rifles, carbines, etc.

Flamer is the "ranged combat" skill used to fire all types of flamer weapons, such as rifles and carbines.

Strength Skills

Martial Arts (A)

Requirements: Brawling 5D

Martial Arts is a combat skill used for fighting hand-to-hand without the use of weapons. Martial arts is a highly trained discipline that takes many forms and many years to perfect. A person trained in Martial Arts is at considerable advantage in hand-to-hand combat if his opponent is untrained in the way of Arts. Add +1D to Martial Arts if fighting someone whom is untrained in Martial Arts. For each full 'D' in Martial Arts the character gains one skill (See Special Forces Sourcebook). When buying Martial Arts the first time the character gains the skills below. Note: Skills and bonus for fighting someone untrained in Martial Arts may only be used if the character is using straight Martial Arts, i.e. not combined with Brawling.

Starting skills: Punch (Moderate Difficulty, STR+1D Damage) and Kick (Difficult Difficulty, STR+2D Damage).

Wrestling (A)

Requirements: Brawling 5D

Wrestling is a combat skill used for fighting hand-to-hand without the use of weapons. Wrestling is a trained discipline that can take many forms and many years to perfect. For each full 'D' in Wrestling the character gains one skill (See table of skills). When buying Wrestling the first time the character gains the skills below. Note: Skills and bonus for fighting someone untrained in Wrestling may only be used if the character is using straight Wrestling, i.e. not combined with Brawling.

Starting skills: Forearm Smash (Easy Difficulty, STR+1D Damage) and The Big Boot (Moderate Difficulty, STR+2D Damage)

Overkill

The level of success for some Wrestling moves are greatly affected by how well they are carried off by the Wrestler. The measure of this success is called Overkill. If a move is subject to the Overkill rules and the Wrestler succeeds in hitting his opponent, use the table below to add additional damage to the damage roll for that move.

Succeeded to hit target by
Damage Bonus
1-5
-
6-10
+1
11-15
+2
16-20
+1D
21-25
+1D+1
26-30
+1D+2
31+
+2D

Technical Skills

Bowcaster Repair

Specialisations: Specific Bowcaster - Chewie's Bowcaster, etc

A character's ability to fix and modify Bowcaster weaponry is represented by his Bowcaster Repair skill. The cost and difficulty to repair weapons depends upon how badly it is damaged (See Rulebook for "Using Repair Skills").

Firearms Repair

Specialisations: Type or model of firearm - rifles, pistols, etc.

A character's ability to fix and modify firearm weaponry (Character-, Speeder- & Walker Scale) is represented by his Firearms Repair skill. The cost and difficulty to repair weapons depends upon how badly it is damaged (See Rulebook for "Using Repair Skills").

Flamer Repair

Specialisations: Type or model of flamer- carbines, rifles, etc.

A character's ability to fix and modify flamer weaponry (Character-, Speeder- & Walker Scale) is represented by his Flamer Repair skill. The cost and difficulty to repair weapons depends upon how badly it is damaged (See Rulebook for "Using Repair Skills").

Missile Weapons Repair

Specialisations: Type or model of Missile Weapon - Missile launcher, grenade launcher, etc.

A character's ability to fix and modify Missile weaponry (Character-, Speeder- & Walker Scale) is represented by his Missile Weapons Repair skill. The cost and difficulty to repair weapons depends upon how badly it is damaged (See Rulebook for "Using Repair Skills").

   
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