New Skills
Dexterity
Skills
Flamer
Specialisations: Type or model of Flamer
- rifles, carbines, etc.
Flamer is the "ranged combat" skill used to fire all types of flamer
weapons, such as rifles and carbines.
Strength Skills
Martial Arts (A)
Requirements: Brawling 5D
Martial Arts is a combat skill used for fighting hand-to-hand without
the use of weapons. Martial arts is a highly trained discipline that
takes many forms and many years to perfect. A person trained in Martial
Arts is at considerable advantage in hand-to-hand combat if his opponent
is untrained in the way of Arts. Add +1D to Martial Arts if fighting
someone whom is untrained in Martial Arts. For each full 'D' in Martial
Arts the character gains one skill (See Special Forces Sourcebook).
When buying Martial Arts the first time the character gains the skills
below. Note: Skills and bonus for fighting someone untrained
in Martial Arts may only be used if the character is using straight
Martial Arts, i.e. not combined with Brawling.
Starting skills: Punch (Moderate Difficulty, STR+1D Damage)
and Kick (Difficult Difficulty, STR+2D Damage).
Wrestling (A)
Requirements: Brawling 5D
Wrestling is a combat skill used for fighting hand-to-hand without
the use of weapons. Wrestling is a trained discipline that can take
many forms and many years to perfect. For each full 'D' in Wrestling
the character gains one skill (See table of
skills). When buying Wrestling the first time the character gains
the skills below. Note: Skills and bonus for fighting someone untrained
in Wrestling may only be used if the character is using straight Wrestling,
i.e. not combined with Brawling.
Starting skills: Forearm Smash (Easy Difficulty, STR+1D Damage)
and The Big Boot (Moderate Difficulty, STR+2D Damage)
Overkill
The level of success for some Wrestling moves are greatly affected
by how well they are carried off by the Wrestler. The measure of
this success is called Overkill. If a move is subject to the Overkill
rules and the Wrestler succeeds in hitting his opponent, use the
table below to add additional damage to the damage roll for that
move.
Succeeded to hit
target by
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Damage Bonus
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1-5
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-
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6-10
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+1
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11-15
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+2
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16-20
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+1D
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21-25
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+1D+1
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26-30
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+1D+2
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31+
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+2D
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Technical Skills
Bowcaster Repair
Specialisations: Specific Bowcaster - Chewie's Bowcaster, etc
A character's ability to fix and modify Bowcaster weaponry is represented
by his Bowcaster Repair skill. The cost and difficulty to repair weapons
depends upon how badly it is damaged (See Rulebook for "Using
Repair Skills").
Firearms Repair
Specialisations: Type or model of firearm
- rifles, pistols, etc.
A character's ability to fix and modify firearm weaponry (Character-,
Speeder- & Walker Scale) is represented by his Firearms Repair skill.
The cost and difficulty to repair weapons depends upon how badly it
is damaged (See Rulebook for "Using Repair Skills").
Flamer Repair
Specialisations: Type or model of flamer-
carbines, rifles, etc.
A character's ability to fix and modify flamer weaponry (Character-,
Speeder- & Walker Scale) is represented by his Flamer Repair skill.
The cost and difficulty to repair weapons depends upon how badly it
is damaged (See Rulebook for "Using Repair Skills").
Missile Weapons Repair
Specialisations: Type or model of Missile Weapon - Missile launcher,
grenade launcher, etc.
A character's ability to fix and modify Missile weaponry (Character-,
Speeder- & Walker Scale) is represented by his Missile Weapons Repair
skill. The cost and difficulty to repair weapons depends upon how
badly it is damaged (See Rulebook for "Using Repair Skills").
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