Strike Missile
Launcher
Model: Huskar Strike Missile Launcher
Type: Anti-Starfighter Missile Launcher
Scale: Starfighter
Skill: Starship Gunnery: Strike Missile
Cost: 5,000 (Ammo: 600 per Missile) Credits
Fire Control: 2D+2
Range: 1/7/16
Damage: 4D+2
Notes: Due to the sophistication of the launcher's targeting computer
and the missile's speed and manoeuvrability, ignore the penalties for
targeting a moving target (See rulebook, Page 127 2nd Ed R&E).
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Adventure Idea
The Empire has managed to disable an Alliance Corellian
Corvette, which is fitted with a pair of Strike Missile Launchers.
Alliance Command states that it is imperative that the vessel be
recaptured before it falls into Imperial Control
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Capsule: Huskar's Strike Missile Launcher
is designed to serve aboard Capital-class starships as a defence against
starfighter attack. As a result the missiles are very fast and manoeuvrable
with a reasonable payload. The missile's greatest advantage over conventional
warhead launchers is its range, enabling the missiles to hit their targets
before they are able to target the vessel with their own warheads. Another
key advantage the Strike Missile has over other warheads is its targeting
computer system, which is able to track targets much faster then other
currently available targeting systems, making the launcher far more accurate
than other launchers. Strike Missile Launchers typically have a magazine
of eight missiles, however magazines are available for ten or twelve missiles.
Since Huskar is only relatively small company and
that they only supply the Alliance, very few Strike Missile launchers
are seen outside the Alliance. If the Empire ever obtained this technology
it could change the course of the war.
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