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Strike Missile Launcher

Model: Huskar Strike Missile Launcher
Type: Anti-Starfighter Missile Launcher
Scale: Starfighter
Skill: Starship Gunnery: Strike Missile
Cost: 5,000 (Ammo: 600 per Missile) Credits
Fire Control: 2D+2
Range: 1/7/16
Damage: 4D+2
Notes: Due to the sophistication of the launcher's targeting computer and the missile's speed and manoeuvrability, ignore the penalties for targeting a moving target (See rulebook, Page 127 2nd Ed R&E).

 

Adventure Idea

The Empire has managed to disable an Alliance Corellian Corvette, which is fitted with a pair of Strike Missile Launchers. Alliance Command states that it is imperative that the vessel be recaptured before it falls into Imperial Control

Capsule: Huskar's Strike Missile Launcher is designed to serve aboard Capital-class starships as a defence against starfighter attack. As a result the missiles are very fast and manoeuvrable with a reasonable payload. The missile's greatest advantage over conventional warhead launchers is its range, enabling the missiles to hit their targets before they are able to target the vessel with their own warheads. Another key advantage the Strike Missile has over other warheads is its targeting computer system, which is able to track targets much faster then other currently available targeting systems, making the launcher far more accurate than other launchers. Strike Missile Launchers typically have a magazine of eight missiles, however magazines are available for ten or twelve missiles.

Since Huskar is only relatively small company and that they only supply the Alliance, very few Strike Missile launchers are seen outside the Alliance. If the Empire ever obtained this technology it could change the course of the war.

   
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