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Wild DieThe issue of the Wild Die has been a problem in my game
for the last few months as we were finding that no matter how good you
are in a particular skill, there was always a 1 in 6 chance that a
complication or reduced roll would occur. For newish characters this
wasn't that noticeable as you would expect that, but once some of your
characters have got 7D or 8D in a skill you shouldn't have that high
level of poor results. At the other end of the spectrum you can end up
with ridiculous rolls if you roll a 6. These events simply happen to
often. So after a long discussion with my players and with the help of a
holonet thread we've started using the following rules.....
Rolling Actions The Wild Die Example: Thannik is rolling his Blaster Skill of 5D. His five normal dice roll a 1, 2, 5, 3 and 6. His Wild Die (the D20 die) comes up as a 16. His total is 17. When the Wild Die comes up as a 20, add 10 to the rest of the roll. Example: Thannik is rolling his Blaster Skill again. His normal dice come up as a 2, 4, 5, 6 and 2, while his Wild Die comes up as a 20. His total is 29! When the Wild Die comes up as a 1, subtract 10 from the rest of the roll. Should this result in the total for the roll being less than 5 then the gamemaster may decide that a Complication occurs (see Complications). Example: Thannik is rolling his Blaster: Blaster Pistol Specialization of 6D. He rolls a 3, 4, 2, 5, 3 and 4 on his normal dice and a 1 on his Wild Die. His total is 11! Example: Thannik is rolling his Blaster: Blaster Pistol Specialization again. He rolls a 1, 3, 5, 2, 1 and 2 on his normal dice and a 1 on his Wild Die. His total is 4 and the gamesmaster may now decide that a Complication occurs. Invariably a roll of a 1 on the Wild Dice will result in failure, whilst a roll of a 20 will result in success. The Wild Die rule counts for all die rolls in the game, including Skill and Attribute checks, weapon damage, and rolling Perception for Initiative. If the player is rolling two different types of dice at once — for example, rolling the character's Starfighter Piloting Skill and the starship's manoeuvrability die code — only one Wild Die is rolled.
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