Move
|
Difficulty
|
Effect
|
Description
|
Clothesline
|
Moderate
|
Opponent must make a Difficult Strength roll or
be knocked from his feet
Damage: STR
|
The attacker hits his opponent in the throat with an
extended arm |
Corellian Whip
|
Moderate
|
Opponent must make a Difficult Strength roll or
be propelled in a direction chosen by the attacker
|
Attacker throws his opponent by sling shotting him by
the arm |
DDT
|
Very Difficult
|
Damage: STR+2D+2
|
Attacker puts his opponent into a headlock and drops
backwards driving his opponent's forehead first into the floor |
Spine Buster
|
Difficult
|
Opponent is Prone for the remainder of the turn
Damage: STR+2D
|
Attacker lifts his opponent up vertically by the legs
and then slams him to the floor on his back |
Power Slam
|
Very Difficult
|
Opponent is Prone and is automatically stunned
for remainder of the turn
Damage: STR+2D
|
The attacker slings his opponent over one shoulder and
then slams them, back first, to the ground with the attacker's shoulder
being driven into the opponent's chest |
Double Handed Chokeslam
|
Difficult
|
Opponent is Prone for the remainder of the turn
Damage: STR+1D+Overkill
|
The attacker grabs his opponent by the throat with both
hands and lifts them above his head and slams them into the floor |
Spear
|
Moderate
|
Opponent must make a Difficult Dexterity roll
or be driven to the floor
Damage: STR+1D
|
The attacker shoulder tackles his opponent and drives
them to the floor |
Press Slam
|
Very Difficult
|
Opponent is Prone for the remainder of the turn
Damage: STR
|
The attacker lifts the opponent over his head and then
throws them to the ground. Although not particularly damaging in itself,
this can be put to devastating effect when used with other things,
e.g. spiked pit, cliffs, etc. |
Mantellian Leg Sweep
|
Moderate
|
Opponent is Prone for the remainder of the turn. If the attacker
attempts a choke hold in the same turn, reduce the difficulty
by one level
Damage: STR
|
Whilst standing next to the opponent facing
the same direction, the attacker grabs him by the shoulder and sweeps
their legs away from them, using his own falling momentum to drag
his opponent to the floor. Once on the ground the attacker is in an
ideal position to attempt a choke hold on his opponent |
Gamorrean Drop
|
Very Difficult
|
Opponent is Prone for the remainder of the turn
Damage: STR+2D+Overkill
|
The attacker throws his opponent onto his
shoulders and throws himself backwards onto the victim |
Splash
|
Easy
Opponent must be Prone
|
In addition to its normal damage, extremes of
heights will increase the damage based on the height fallen. However,
the attacker will take falling damage. See the 'Falling' section
in the rule book
Damage: STR+1D
|
The attacker hurls himself at a prone opponent belly
first. |
Elbow Drop
|
Moderate
Opponent must be Prone
|
In addition to its normal damage, extremes of
heights will increase the damage based on the height fallen. However,
the attacker will take falling damage. See the 'Falling' section
in the rule book
Damage: STR+1D+2
|
The attacker hurls himself at a prone opponent elbow
first. |
Gut Wrench Power Bomb
|
Heroic
|
Opponent is Prone and stunned for the remainder
of the turn
Damage: STR+3D+Overkill
|
The attacker bends his opponent towards himself and
wraps his arms around his opponent's waist, clasping his wrists in
front of the opponent's stomach. From this position the attacker lifts
his opponent so that he is sat on the attacker's shoulders facing
behind him. The attacker then slams his opponent to the floor back
first |
Belly to Back Suplex
|
Difficult
Attacker must be behind his opponent
|
Damage: STR+2D+Overkill
|
The attacker grabs his opponent around the waist from
behind and propels his opponent over one of his shoulders and onto
the floor |
Hurricanrana
|
Heroic
|
Opponent is Prone and stunned for the remainder
of the turn. Opponent is also stunned for the next turn as well
Damage: STR+2D+Overkill
|
The attacker does a handstand and traps his opponent's
head between his ankles. He then spins locking his opponent's head
in position and rolls in order to flip him into the floor head first |
Stunner
|
Moderate
|
Damage: STR+2D
|
The attacker kicks his opponent in the stomach and grabs
their head turning his back on his opponent. He then drops to his
knees crushing the opponents face on his shoulder |
Pile Driver
|
Heroic
|
Opponent is stunned for the remainder of the turn
Damage: STR+4D+Overkill
|
The attacker puts his opponents head between his thighs
facing the floor. He then lifts his opponent in the air and sits down,
driving his opponent's head into the ground and then landing on it |
Sleeper Hold
|
Difficult
|
Damage: STR+Overkill (Stun Damage)
|
The attacker places his opponent in a choke hold cutting
off the circulation to his opponent's head |
Reversal
|
10+Opponent's Attack Roll
Only used when the opponent is making a brawling based attack
|
The defender reverses his opponent's attack and
can perform a wrestling move of his own. This is an out of sequence
action that occurs immediately and does NOT count as an action.
This in effect is the defender's parry roll, should he fail he leaves
himself open and is hit
|
The defender reverses his opponent's attack allowing
him to perform a wrestling move of his own |
Improvised Weapon
|
Dependent on weapon
|
Damage: STR+Variable dependent on weapon
|
The attacker may use any improvised weapon using his
wrestling skill rather than melee. He may not use melee weapons with
this skill. Improvised weapons are chains, bottles, tables, etc. |