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Wrestling Skills:

Move
Difficulty
Effect
Description
Clothesline
Moderate
Opponent must make a Difficult Strength roll or be knocked from his feet
Damage: STR
The attacker hits his opponent in the throat with an extended arm
Corellian Whip
Moderate
Opponent must make a Difficult Strength roll or be propelled in a direction chosen by the attacker
Attacker throws his opponent by sling shotting him by the arm
DDT
Very Difficult
Damage: STR+2D+2
Attacker puts his opponent into a headlock and drops backwards driving his opponent's forehead first into the floor
Spine Buster
Difficult
Opponent is Prone for the remainder of the turn
Damage: STR+2D
Attacker lifts his opponent up vertically by the legs and then slams him to the floor on his back
Power Slam
Very Difficult
Opponent is Prone and is automatically stunned for remainder of the turn
Damage: STR+2D
The attacker slings his opponent over one shoulder and then slams them, back first, to the ground with the attacker's shoulder being driven into the opponent's chest
Double Handed Chokeslam
Difficult
Opponent is Prone for the remainder of the turn
Damage: STR+1D+Overkill
The attacker grabs his opponent by the throat with both hands and lifts them above his head and slams them into the floor
Spear
Moderate
Opponent must make a Difficult Dexterity roll or be driven to the floor
Damage: STR+1D
The attacker shoulder tackles his opponent and drives them to the floor
Press Slam
Very Difficult
Opponent is Prone for the remainder of the turn
Damage: STR
The attacker lifts the opponent over his head and then throws them to the ground. Although not particularly damaging in itself, this can be put to devastating effect when used with other things, e.g. spiked pit, cliffs, etc.
Mantellian Leg Sweep
Moderate

Opponent is Prone for the remainder of the turn. If the attacker attempts a choke hold in the same turn, reduce the difficulty by one level
Damage: STR

Whilst standing next to the opponent facing the same direction, the attacker grabs him by the shoulder and sweeps their legs away from them, using his own falling momentum to drag his opponent to the floor. Once on the ground the attacker is in an ideal position to attempt a choke hold on his opponent
Gamorrean Drop
Very Difficult

Opponent is Prone for the remainder of the turn
Damage: STR+2D+Overkill

The attacker throws his opponent onto his shoulders and throws himself backwards onto the victim
Splash
Easy
Opponent must be Prone
In addition to its normal damage, extremes of heights will increase the damage based on the height fallen. However, the attacker will take falling damage. See the 'Falling' section in the rule book
Damage: STR+1D
The attacker hurls himself at a prone opponent belly first.
Elbow Drop
Moderate
Opponent must be Prone
In addition to its normal damage, extremes of heights will increase the damage based on the height fallen. However, the attacker will take falling damage. See the 'Falling' section in the rule book
Damage: STR+1D+2
The attacker hurls himself at a prone opponent elbow first.
Gut Wrench Power Bomb
Heroic
Opponent is Prone and stunned for the remainder of the turn
Damage: STR+3D+Overkill
The attacker bends his opponent towards himself and wraps his arms around his opponent's waist, clasping his wrists in front of the opponent's stomach. From this position the attacker lifts his opponent so that he is sat on the attacker's shoulders facing behind him. The attacker then slams his opponent to the floor back first
Belly to Back Suplex
Difficult
Attacker must be behind his opponent
Damage: STR+2D+Overkill
The attacker grabs his opponent around the waist from behind and propels his opponent over one of his shoulders and onto the floor
Hurricanrana
Heroic
Opponent is Prone and stunned for the remainder of the turn. Opponent is also stunned for the next turn as well
Damage: STR+2D+Overkill
The attacker does a handstand and traps his opponent's head between his ankles. He then spins locking his opponent's head in position and rolls in order to flip him into the floor head first
Stunner
Moderate
Damage: STR+2D
The attacker kicks his opponent in the stomach and grabs their head turning his back on his opponent. He then drops to his knees crushing the opponents face on his shoulder
Pile Driver
Heroic
Opponent is stunned for the remainder of the turn
Damage: STR+4D+Overkill
The attacker puts his opponents head between his thighs facing the floor. He then lifts his opponent in the air and sits down, driving his opponent's head into the ground and then landing on it
Sleeper Hold
Difficult
Damage: STR+Overkill (Stun Damage)
The attacker places his opponent in a choke hold cutting off the circulation to his opponent's head
Reversal
10+Opponent's Attack Roll
Only used when the opponent is making a brawling based attack
The defender reverses his opponent's attack and can perform a wrestling move of his own. This is an out of sequence action that occurs immediately and does NOT count as an action. This in effect is the defender's parry roll, should he fail he leaves himself open and is hit
The defender reverses his opponent's attack allowing him to perform a wrestling move of his own
Improvised Weapon
Dependent on weapon
Damage: STR+Variable dependent on weapon
The attacker may use any improvised weapon using his wrestling skill rather than melee. He may not use melee weapons with this skill. Improvised weapons are chains, bottles, tables, etc.

   
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