The
Crew
Lieutenant Commander
Aaron Barakumen
Aaron
has had to step into some difficult shoes since joining the crew. Syl
was always going to be hard to replace, though his skill set was perhaps
never going to be best suited to the mission profile of the Hammer. I
know that Aaron has had some difficulties adapting to the Nova Dragons'
style of command. It's not what he was used to. Moving beyond that Aaron
has brought an excellent knowledge of capital ship and customs operations
that has proven invaluable so far in our current mission. I have been
impressed with his demeanour in our contact situations, and his timely
interventions have saved me from inadvertently blowing our cover due to
my still incomplete knowledge of Imperial procedure.
Read more about
Aaron Barakuman
Dexterity 3D
Blaster 4D+1; Blaster: Carbine 5D; Brawling Parry 4D; Dodge 5D+1; Dodge:
Energy 6D; Grenade; Melee Combat 3D+2; Melee Parry
Knowledge 3D
Alien Species; Bureaucracy; Interrogation; Intimidation; Law Enforcement;
Planetary Systems; Streetwise 4D; Tactics 4D+1; Tactics: Capital Ships
5D; Willpower 3D+1
Mechanical 3D
Astrogation; Communications; Capital Ship Gunnery 3D+1; Capital Ship
Piloting 4D; Capital Ship Shields 3D+1; Sensors 3D+2; Space Transports;
Repulsorlift Op; Space-Walking
Perception 3D+2
Command 4D+2; Con; Forgery; Investigation; Persuasion
Strength 3D+1
Brawling 4D; Climbing/Jump; Lift; Stamina
Technical 2D
Capital Ship Repair; Capital Ship Weapon Repair; First Aid 2D+2; Security
Abilities: Stubborn: +1D to PER when someone is trying
to Con you (Note: This includes allies), also adds +1D to willpower
rolls.
Race: Human
Gender: Male
Move: 10
Force Sensitive: No
Force Points: 1
Character Points: 13
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