The Crew

Lieutenant Kal Traveen

Kal, despite my long association with him, is still something of an enigma to me. Quiet beyond belief, and quite possibly the worst liar I have ever met (I have had to issue a standing order to all crew NOT to play cards with Kal!). That aside, Kal is always there when required, whether it's to patch up someone injured in the line of duty, lay down suppressing fire or simply appear as if by magic with a much needed cup of stimcaf. Kal is capable of an expanded role in the advancement of Project Hammer, though currently I don't have the resources available to allow it. I think Kal will prove an able leader when the opportunity arises. I'm convinced more than ever that the Force was guiding Syl and me when we originally hired Chaide and Kal to work with us on the Wild Fire.

Read more about Kal Traveen

Dexterity 4D
Blaster 6D+1; Brawling Parry 5D; Dodge 7D; Dodge: Energy 8D; Dual Pistol Fighting (A) 4D; Firearms 6D; Grenade 4D+1; Melee Combat 4D+1; Melee Parry 4D+1; Running; Vehicle Blasters 4D+1

Knowledge 2D
Bureaucracy; Business 2D+1; Planetary Systems; Streetwise 3D; Survival; Willpower 3D

Mechanical 3D+2
Astrogation 4D; Communications 4D; Repulsorlift Operations 4D; Sensors 4D; Pilot: Space Transports 5D+2; Starship Gunnery 5D; Starship Shields 4D

Perception 3D
Forgery 3D+1; Gambling 3D+1; Hide 3D+1; Investigation 3D+1; Search 3D+2; Sneak 4D

Strength 3D+1
Brawling 4D+1; Climbing/Jumping 4D; Stamina 3D+2

Technical 3D
Armour Repair; Blaster Repair; Computer Prog/Repair 5D; Computer Prog/Repair: Slicing 6D+1; Demolitions 3D+1; First Aid 6D; First Aid: Humans 7D; Medicine (A) 2D; Repulsorlift Repair; Space Transports Repair; Starship Weapon Repair; Security

Abilities: Ambidextrous: Can perform tasks equally well with your left OR right hand. This does NOT mean using both hands simultaneously.

Race: Human
Gender: Male
Move: 10
Force Sensitive: Yes
Force Points: 5
Character Points: 12

 

 

 

 

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