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Justice Class Corvette

With Rebel Alliance naval forces becoming increasingly bold, presenting greater dangers to Imperial operations, Imperial Naval Command tabled the requirement for a top of the line picket vessel. With the majority of existing vessels not suitable for the task, Sienar Fleet Systems won the contract to design this new vessel. The Justice class Corvette was the answer they provided. An extremely tough and well-armed vessel it was suited to the need of standing up to and engaging Rebel Fighters as well as Capital ships. The ship has so far been put into limited production whilst Imperial High command monitors its performance. If the ship does prove successful it will show that it's not only Kuat Drive Yards that can produce successful combat capable capital ships.

Craft: Sienar Fleet Systems Justice Class Corvette
Type: Fleet Picket Vessel
Scale: Capital
Length: 125m
Skill: Capital Ship Piloting: Justice
Crew: 56 Gunners: 20 Skeleton: 27/+10
Passengers: -
Cargo Capacity: 300 Tons
Consumables: 6 Months
Cost: Not Available for Sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x16
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D
Shields: 2D+1
Sensors:

Passive: 30/0D
Scan: 60/1D+2
Search: 100/2D+2
Focus: 3/3D

Weapons:

4 Double Turbolasers
Fire Arc: 4 Turret
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150km
Damage: 4D+2

12 Quad Heavy Laser Cannons
Fire Arc: 3 Front, 3 Left, 3 Right, 3 Back
Scale: Starfighter
Crew: 1
Skill: Starship Gunnery
Fire Control: 3D+2
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 6D

 

d20

Craft: Sienar Fleet Systems Justice Class Corvette
Class: Capital
Size: Large (145 meters)
Hyperdrive: x2 (Backup x16)
Passengers: None
Cargo Capacity: 300 metric tons
Consumables: 6 months
Cost: Not Available for Sale
Max Speed in Space: Attack (5 squares/action)
Atmospheric Speed: 950 km/h (16 squares/action)
Crew: 27 - 56, Gunners: 20 (Normal +4)
Initiative: +1 (-1 Size, +2 Crew)
Manoeuvre: +1 (-1 Size, +2 Crew)
Defence: 19 (-1 Size, +10 Armour)
Shield Points: 230 (DR 40)
Hull Points: 400 (DR 40)

Weapon: 4 Double Turbolasers Fire Arc: 4 Turret
Attack Bonus: +5 (-1 Size, +0 Crew, +6 Fire Control)
Damage: 4d10x5 Range: Long

Weapon: 12 Quad Heavy Laser Cannons Fire Arc: 3 Front, 3 Left, 3 Right, 3 Back
Attack Bonus: +5 (-1 Size, +0 Crew, +6 Fire Control)
Damage: 6d10x2 Range: Short

   
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