Type: Mini-Railgun
Scale: Character
Skill: Firearms: Mini-Railgun
Fire Rate: 5
Fire Control: 2D
Range: 20/100/500
Damage: *Special
Ammo: 3000 (Backpack) - 60 shots
Availability: X
Cost: 4,800 (Ammo: 300, Backpack & Ammo: 750) Credits
Notes: *Special - Mini-Railguns may be fired in two
different modes, concentrated or blanket. Concentrated fire mode represents
firing on a single target, whilst blanket fire mode represents firing
on multiple targets within an area. Both concentrated and blanket
modes use 50 ammo (one shot).
Mini-Railguns may hit up to three targets within a 10m area in blanket
fire mode doing 5D damage to each target, roll to hit for each shot
in the same action phase, normal multiple action penalties apply but
blanket fire mode only counts as one action. (See The Repeating Blaster
Rules on TORIS for
clarification)
For concentrated fire, roll to hit as normal and compare it to the
target's difficulty or dodge. If the to hit roll is greater than the
difficulty or dodge refer to the table below.
To hit > Difficulty by:
|
Damage Roll
|
1-5
|
6D
|
6-10
|
6D+2
|
11-15
|
7D+1
|
16-20
|
8D
|
21-25
|
8D+2
|
26-30
|
9D+1
|
31+
|
10D
|
If a fumble is rolled it is possible that the Annihilator will jam.
For the first fumble roll in an action phase, roll a D6, on a result
of a 1 the gun jams, otherwise continue as normal. If it jams the
shot is wasted and it will take the rest of the current round and
the next round to clear the jam. The Annihilator may not be fired
whilst jammed.
The Annihilator excels at keeping your opponents down and hence
adds +3 for each successful suppressive fire shot instead of the
normal +1. For the purposes of suppression fire assume that the
Annihilator is being fired on concentrated fire mode.